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Ocean Software
Former type video game developer and publisher
Fate Acquired by Infogrames in 1996 and renamed to Infogrames UK in 1998.
Predecessor(s) Spectrum Software
Successor(s) Infogrames UK (1998)
Atari UK (2004)
Atari, Inc (2009)
Founded 1984
Defunct 1998 (Renamed)
Headquarters 6, Central Street, Manchester, England
Key people David Ward, Jon Woods, Gary Bracey, Marc Djan (ocean france)

Ocean Software Ltd (also known in the United States as Ocean of America, Inc.), commonly referred to as Ocean, was a British software development company, that became one of the biggest European video game developers/publishers of the 1980s and 1990s. It was acquired by Infogrames in 1996 and renamed to Infogrames UK in 1998, and again in 2004 to Atari UK, and once again in 2009 now known as Atari, Inc.

The company was founded by David Ward and Jon Woods and was based in Manchester. Ocean developed dozens of games for a variety of systems such as the ZX Spectrum, Commodore 64, MSX, Amstrad CPC, Commodore 16, Atari ST, Amiga, PC, and video game consoles such as the Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Master System and Sega Mega Drive.

Contents

History [edit]

The company's early releases in 1984 (Moon Alert, Hunchback, High Noon, Gilligan's Gold, Daley Thompson's Decathlon etc.) were developed in-house, but later in that year Ocean Software acquired its former Liverpool rival, the defunct software developer Imagine, and focus shifted from development to publication of games. Also in 1984, Ocean struck a deal with Konami to publish their arcade games for home computers.

  • In 1985, Ocean Software managed to secure the first movie licences, such as Rambo, Short Circuit and Cobra, as well as the TV show Miami Vice and RoboCop which spent about a year on the top of the charts.
  • In 1986, Ocean Software created with Marc DJAN Ocean Software France. This 16-bit studio will create most of the 16-bit arcade conversation between 1986 and 1991 then became the French marketing and sales subsidiary of Ocean software Ltd.
  • Ocean was acquired by Infogrames in 1996 for £100,000,000 and renamed to Infogrames UK in 1998.

Tape loaders [edit]

One of the most recognizable features of Ocean games on the Commodore 64 was the Ocean Loader. Since this computer used cassettes as storage, loading a game could take several minutes. Ocean used a special loading system that displayed a picture based on the game and played music while the game was loading. The Ocean loader music is still popular by fans of chiptunes. Five versions of the tune exist; 1 and 2 were composed by Martin Galway, 3 by Peter Clarke, 4 and 5 by Jonathan Dunn. The Ocean Loader was first used in the game Hyper Sports. Up to 1987 the Ocean Loader was written by the in house Ocean programmer Bill Barna, from 1987 to the end of the Commodore 64's commercial life the loader was replaced by "Freeload" written by in house programmer Paul Hughes.[2][3]

On the ZX Spectrum, games after 1984 generally used the Speedlock protection system, which eventually included a countdown timer showing the time left to load a game.[4]

Licensed games [edit]

Screenshot of Highlander for the Commodore 64

Ocean was famous for often buying the rights to make video games from different arcade, movie and television franchises. Many license games combined several styles for example featuring platform action and car driving. The most well received[citation needed] license games by Ocean were RoboCop (1988), Batman The Movie (1989) and Robocop 3 (1992), which featured 3D graphics in 16-bit versions. Also the adventure game, Hook (1992) got positive reviews. The 1986 game Batman got a rating of 93% in Crash magazine.[5] Among Ocean's license games are:

Other titles [edit]

Although Ocean was best known for its licensed games[citation needed], it had many other releases.

Footnotes [edit]

  1. ^ http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue092/Pages/CVG09200062.jpg
  2. ^ Paul Hughes. "Freeload". Retrieved 9 January 2013. 
  3. ^ "Interview with Paul Hughes". c64.com. Retrieved 9 January 2013. 
  4. ^ Eddy, Richard (1987). The One David (44). Crash. Retrieved 9 January 2013. 
  5. ^ "Batman". Crash (Newsfield Publications Ltd). May 1986. Retrieved 2009-02-11. 
  6. ^ a b c d e f g h i j k l m n o Arcade conversion
  7. ^ Computer conversion of PC Engine game

External links [edit]


Original courtesy of Wikipedia: http://en.wikipedia.org/wiki/Ocean_Software — Please support Wikipedia.
A portion of the proceeds from advertising on Digplanet goes to supporting Wikipedia.
397487 videos foundNext > 

Commercial Breaks - A documentary about Imagine and Ocean Software (Full Uncut Version)

I'm uploading this video as Google Video is closing down at the end of this month and wanted to have a place online for people to watch it. But I'm tempted t...

Ocean Software on Channel 4 show Equinox (1)

Opening titles for the show and a shot of musician Keith Tinman playing along to the music from New Zealand Story.

Software. Ocean.

Software. Album: Ocean. Track: Present-Voice. Released in 1990. Germany. Innovative Communication. Peter Mergener: synthesizers, keyboards, electronics. Mich...

Inside Ocean Software Ltd. 1990

An internal video shot by Jon Palmer. Contrary to what you might see, some work actually did get completed.

Ocean Software - Jurassic Park - 1993

For those who wants to rememorate this action/shooter movie based game that was Jurassic Park developed and published by Ocean Software Ltd. in 1993. Pour ce...

Robocop (HQ)- Ocean Software - C64 Commodore 64 game loading music

I always promised I would upload a better version using my new advanced compression techniques preventing Youtube massacering the bit rate. Tune is "Ocean Lo...

Ocean Software Studies, Part 1

Pat Raffalovich discusses the Ocean Theory software studies, Part 1.

Ocean Software, 6 Central Street, Manchester

A quick look around the building that housed Ocean Software during it's so called glory years from 1984 to the mid 90s. Filmed on 19th Feb 2013.

Terminator 2: Judgment Day (Ocean Software)

This game was the only reason why I stayed after school in computer classroom (well, this and Budokan). I never finished it, but I played it better than now....

Keith Chegwin at Ocean Software Ltd. 1988 (2)

Keith Chegwin interviews Gary Bracey about what it takes to get a job in the games industry. This interview was unfortunately not included in the final program.

397487 videos foundNext > 

5 news items

 
Pocket Gamer.Biz
Fri, 17 May 2013 03:40:16 -0700

Her past roles include sales manager at Centresoft, sales director at US Gold and Ocean Software, business development roles within 20:20, Focus and Bigben Interactive. Ann now represents Pole to Win Interactive Entertainment across Europe.

Nintendo Life

Nintendo Life
Tue, 30 Apr 2013 03:31:56 -0700

We are bringing together a large contingent from Ocean Software – Bob Wakelin, Simon Butler, Jim Bagley, John Palmer, Lorraine Star, Paul Hughes, Colin Porch and more who will be involved in a Q/A session. Other guests will include Archer Maclean, ...

The Guardian (blog)

The Guardian (blog)
Wed, 01 May 2013 08:03:45 -0700

Growing clusters of digital, tech and media activity are helping to accelerate this." Manchester had a thriving games industry years ago with names like Ocean Software, Fensom says: "it mostly collapsed. Now, with mobile apps, it's back and thriving ...

Screen Invasion

Screen Invasion
Sun, 28 Apr 2013 08:09:21 -0700

Two games were released based on the real life event – one by Ocean software in 1986, and another by Eidos in 2003 for PlayStation 2 and Xbox. During idle periods in the production schedule, all cast and crew were asked to take strings of black rubber ...
 
IDG.pl
Mon, 06 May 2013 01:34:42 -0700

Gra ta powstała na bazie produkcji wydanej w 1992 roku przez Ocean Software. Gameplay jest prosty, jednak trzeba w nim pamiętać o paru zasadach - zwłaszcza dotyczy to domin, które muszą się przewracać w odpowiedniej kolejności. Pushover nie został ...
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