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Original courtesy of Wikipedia: http://en.wikipedia.org/wiki/Object_serialization — Please support Wikipedia.
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15497 videos foundNext > 

https://youtube.com/devicesupport

Java - Object Serialization

My main site - http://www.mcprogramming.org My CS site - http://www.essentialcscourses.com My Twitter - http://www.twitter.com/mcprogramming My Facebook ...

Object Serialization Lesson - Java

Powerpoint from the video: http://www.mediafire.com/?cux808c2ay3os2q Source code from the video: http://www.mediafire.com/?lhkq7nl4zzgalt9 http://www.mediafire.com/?9s9uccohhj3mwhf -----------...

Java Serializable interface: Reading and writing Objects to a file Tutorial

We explain the Serializable interfaces and show how to write and read an object from a file.

How java serialization works internally, Object Serialization algorithm

Java's serialization algorithm,How Java serialization works interview It writes out the metadata of the class associated with an instance. It recursively writes out the description of...

Object Serialization in java | Serializable Interface

Learn Java Tutorial for Beginners, Part 47: Serializing Multiple Objects

More videos: http://www.caveofprogramming.com Building on the last tutorial, in this tutorial we'll take a look at how to serialize entire arrays or array lists, either all at once or object...

C++ Qt 85 - Binary IO basic object serialization

Learn how to save your objects to a file and read them back.

C# - Serialize/Deserialize using BinaryFormatter with ISerializablized objects

JAVA Sockets [04] - w/ Object Serialization

http://www.zaneacademy.com | download source code @ http://sites.fastspring.com/zaneacademy/product/all | 01:30 What is a Socket w/ Object Serialization JAVA Example? | 02:20 When to implement.

15497 videos foundNext > 

22 news items

Gamasutra (blog)

Gamasutra (blog)
Mon, 30 Mar 2015 10:26:15 -0700

With the object serialization interface that existed through Irrlicht, we could do a conversion of Irrlicht (C++) types to C# and apply its value to a property grid. Through this, we could treat values differently, like having a color picker for color ...
 
InfoQ.com
Thu, 08 May 2014 14:05:34 -0700

Tatu Saloranta: At a very low level, I think the test methodology is solid. JMH is a good framework, and with proper iteration counts etc., results are repeatable. I think it is possible that Boon and Groovy are even faster than Jackson for some or ...
 
InfoQ.com
Thu, 29 May 2014 13:05:22 -0700

Mike Amundsen, author of "Building Hypermedia APIs with HTML5 and Node" and "RESTful Web APIs", has recently announced a new media type design that he's been working on. It's called UBER hypermedia, which stands for "Uniform Basis for ...
 
GameDev.net
Thu, 10 Jul 2014 07:20:30 -0700

We provide an SDK which abstracts a lot of things like object serialization, communication channels (through a route system), room load balancing & lifecycle management (we call them scenes). Our SDK also offers open source multi platform client ...
 
Register
Mon, 14 Jul 2008 00:00:01 -0700

Fail and You Protocol buffer : it's the object serialization scheme the pretentious little shit on your development team has been talking at you about during lunch hours for the past couple of days. You've been feigning interest with a steady stream of ...
 
Gamasutra
Wed, 04 Jun 2008 06:20:48 -0700

Furthermore, it provides a means of querying for all registered attributes and provides a policy based approach to object serialization. This article discusses best-practices, performance and safety concerns. It presents a complete I/O policy ...
 
Java World
Mon, 22 Oct 2007 00:00:00 -0700

I briefly mentioned object serialization in the DTO design pattern. Serialization is the process of transforming an object into a byte stream before sending it across a network. On arrival, the byte stream is reassembled into an object and used locally ...
 
InfoQ.com
Sat, 08 Oct 2011 03:33:32 -0700

It was all about object serialization and access mechanisms. Then Steve stopped by for a few minutes and took us on a flight of fantasy through the world we could build with those tools. It was all about connecting images, text, video and sounds, and ...
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