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Original courtesy of Wikipedia: http://en.wikipedia.org/wiki/Object_serialization — Please support Wikipedia.
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18 news items

 
GameDev.net
Sun, 28 Jun 2015 14:12:55 -0700

As far as networking, I would start looking at Sockets and object serialization until you get comfortable passing objects back and forth and then upgrade to passing only significant bytes back and forth. I would keep the front and back end the same ...

Gamasutra (blog)

Gamasutra (blog)
Mon, 30 Mar 2015 10:26:15 -0700

With the object serialization interface that existed through Irrlicht, we could do a conversion of Irrlicht (C++) types to C# and apply its value to a property grid. Through this, we could treat values differently, like having a color picker for color ...
 
InfoQ.com
Thu, 08 May 2014 14:05:34 -0700

Tatu Saloranta: At a very low level, I think the test methodology is solid. JMH is a good framework, and with proper iteration counts etc., results are repeatable. I think it is possible that Boon and Groovy are even faster than Jackson for some or ...
 
InfoQ.com
Thu, 29 May 2014 13:05:22 -0700

Mike Amundsen, author of "Building Hypermedia APIs with HTML5 and Node" and "RESTful Web APIs", has recently announced a new media type design that he's been working on. It's called UBER hypermedia, which stands for "Uniform Basis for ...
 
Register
Mon, 14 Jul 2008 00:00:01 -0700

Fail and You Protocol buffer : it's the object serialization scheme the pretentious little shit on your development team has been talking at you about during lunch hours for the past couple of days. You've been feigning interest with a steady stream of ...
 
Gamasutra
Wed, 04 Jun 2008 06:20:48 -0700

Furthermore, it provides a means of querying for all registered attributes and provides a policy based approach to object serialization. This article discusses best-practices, performance and safety concerns. It presents a complete I/O policy ...
 
Java World
Mon, 22 Oct 2007 00:00:00 -0700

I briefly mentioned object serialization in the DTO design pattern. Serialization is the process of transforming an object into a byte stream before sending it across a network. On arrival, the byte stream is reassembled into an object and used locally ...
 
InfoQ.com
Sat, 08 Oct 2011 03:33:32 -0700

It was all about object serialization and access mechanisms. Then Steve stopped by for a few minutes and took us on a flight of fantasy through the world we could build with those tools. It was all about connecting images, text, video and sounds, and ...
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