digplanet beta 1: Athena
Share digplanet:


Applied sciences






















In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent the game by way of a matrix. While this approach can be of greater use in identifying strictly dominated strategies and Nash equilibria, some information is lost as compared to extensive-form representations. The normal-form representation of a game includes all perceptible and conceivable strategies, and their corresponding payoffs, for each player.

In static games of complete, perfect information, a normal-form representation of a game is a specification of players' strategy spaces and payoff functions. A strategy space for a player is the set of all strategies available to that player, whereas a strategy is a complete plan of action for every stage of the game, regardless of whether that stage actually arises in play. A payoff function for a player is a mapping from the cross-product of players' strategy spaces to that player's set of payoffs (normally the set of real numbers, where the number represents a cardinal or ordinal utility—often cardinal in the normal-form representation) of a player, i.e. the payoff function of a player takes as its input a strategy profile (that is a specification of strategies for every player) and yields a representation of payoff as its output.

An example[edit]

A normal-form game
Player 1 \ Player 2 Player 2 chooses left Player 2 chooses right
Player 1 chooses top 4, 3 −1, −1
Player 1 chooses bottom 0, 0 3, 4

The matrix to the right is a normal-form representation of a game in which players move simultaneously (or at least do not observe the other player's move before making their own) and receive the payoffs as specified for the combinations of actions played. For example, if player 1 plays top and player 2 plays left, player 1 receives 4 and player 2 receives 3. In each cell, the first number represents the payoff to the row player (in this case player 1), and the second number represents the payoff to the column player (in this case player 2).

Other representations[edit]

Often, symmetric games (where the payoffs do not depend on which player chooses each action) are represented with only one payoff. This is the payoff for the row player. For example, the payoff matrices on the right and left below represent the same game.

Both players
Stag Hare
Stag 3, 3 0, 2
Hare 2, 0 2, 2
Just row
Stag Hare
Stag 3 0
Hare 2 2

Uses of normal form[edit]

Dominated strategies[edit]

The Prisoner's Dilemma
Cooperate Defect
Cooperate −1, −1 −5, 0
Defect 0, −5 −2, −2

The payoff matrix facilitates elimination of dominated strategies, and it is usually used to illustrate this concept. For example, in the prisoner's dilemma (to the right), we can see that each prisoner can either "cooperate" or "defect". If exactly one prisoner defects, he gets off easily and the other prisoner is locked up for good. However, if they both defect, they will both be locked up for a shorter time. One can determine that Cooperate is strictly dominated by Defect. One must compare the first numbers in each column, in this case 0 > −1 and −2 > −5. This shows that no matter what the column player chooses, the row player does better by choosing Defect. Similarly, one compares the second payoff in each row; again 0 > −1 and −2 > −5. This shows that no matter what row does, column does better by choosing Defect. This demonstrates the unique Nash equilibrium of this game is (Defect, Defect).

Sequential games in normal form[edit]

Both extensive and normal form illustration of a sequential form game with subgame imperfect and perfect Nash equilibriium marked with red and blue respectively.
A sequential game
Left, Left Left, Right Right, Left Right, Right
Top 4, 3 4, 3 −1, −1 −1, −1
Bottom 0, 0 3, 4 0, 0 3, 4

These matrices only represent games in which moves are simultaneous (or, more generally, information is imperfect). The above matrix does not represent the game in which player 1 moves first, observed by player 2, and then player 2 moves, because it does not specify each of player 2's strategies in this case. In order to represent this sequential game we must specify all of player 2's actions, even in contingencies that can never arise in the course of the game. In this game, player 2 has actions, as before, Left and Right. Unlike before he has four strategies, contingent on player 1's actions. The strategies are:

  1. Left if player 1 plays Top and Left otherwise
  2. Left if player 1 plays Top and Right otherwise
  3. Right if player 1 plays Top and Left otherwise
  4. Right if player 1 plays Top and Right otherwise

On the right is the normal-form representation of this game.

General formulation[edit]

In order for a game to be in normal form, we are provided with the following data:

  • There is a finite set P of players, which we label {1, 2, ..., m}
 S_k = \{1, 2, \ldots, n_k\}.

A pure strategy profile is an association of strategies to players, that is an m-tuple

 \vec{s} = (s_1, s_2, \ldots,s_m)

such that

 s_1 \in S_1, s_2 \in S_2, \ldots, s_m \in S_m

A payoff function is a function

 F: S_1 \times S_2 \times \ldots \times S_m \rightarrow \mathbb{R}.

whose intended interpretation is the award given to a single player at the outcome of the game. Accordingly, to completely specify a game, the payoff function has to be specified for each player in the player set P= {1, 2, ..., m}.

Definition: A game in normal form is a structure

 G=\langle P, \mathbf{S}, \mathbf{F}\rangle


P=\{1,2, \ldots , m\}

is a set of players,

\mathbf{S}=  \{S_1, S_2, \ldots, S_m\}

is an m-tuple of pure strategy sets, one for each player, and

 \mathbf{F} = \{F_1, F_2, \ldots, F_m\}

is an m-tuple of payoff functions.


  • D. Fudenberg and J. Tirole, Game Theory, MIT Press, 1991.
  • J. Weibull, Evolutionary Game Theory, MIT Press, 1996
  • J. von Neumann and O. Morgenstern, Theory of games and Economic Behavior, John Wiley Science Editions, 1964. Which was originally published in 1944 by Princeton University Press.

External links[edit]

Original courtesy of Wikipedia: http://en.wikipedia.org/wiki/Normal-form_game — Please support Wikipedia.
This page uses Creative Commons Licensed content from Wikipedia. A portion of the proceeds from advertising on Digplanet goes to supporting Wikipedia.
411406 videos foundNext > 

40. Basics of Game Theory: Normal Form Games

In this video, I demonstrate how to solve 2x2 games for the pure strategy Nash equilibria. I give two examples: (1) The Cartel Competition game, which has th...

Lecture 2 - 2 -( Game Theory) - Normal Form Definitions Reshoot (16-54)

Lecture 2 - 2 -Game Theory- Normal Form Definitions Reshoot (16-54) Subscribe and Stay Tuned - http://www.youtube.com/subscription_center?add_user=alwayshapp...

Normal Form Games

Short lecture on Normal Form Games and how to find Nash Equilibria.

GTO-1-01: The TCP Backoff Game, and an Introduction to Game Theory

This video from Game Theory Online (http://www.game-theory-class.org) introduces game theory and explains what the rest of the course is all about. Specifica...

Lecture 2 - 3 -( Game Theory)- Normal Form Definitions (12-09)

Lecture 2 - 3 -Game Theory- Normal Form Definitions (12-09) Subscribe and Stay Tuned - http://www.youtube.com/subscription_center?add_user=alwayshappy720 Reg...

Next generation consoles and an introduction to normal form games and mixed strategies.

I give a brief introduction to normal form games (a topic from Game Theory) using my friend Elliot and I planning to buy a next gen console as an example. I ...

NICTA-ORG Seminar: Kevin Leyton-Brown - Predicting Human Behavior in Normal Form Games

It is common to assume that agents will adopt Nash equilibrium strategies; however, experimental studies have demonstrated that Nash equilibrium is often a p...

Kevin Leyton-Brown on Beyond Equilibrium: Predicting Human Behavior in Normal Form Games.

November 21, 2011. Kevin Leyton-Brown on Beyond Equilibrium: Predicting Human Behavior in Normal Form Games. Northwestern University, CS Theory Group Talks.

GTO-4-03: Perfect Information Extensive Form: Strategies, Best Response, Nash Equilibrium

This video from Game Theory Online (http://www.game-theory-class.org) extends the concepts of pure strategies, best response, and Nash equilibrium from norma...

CFG in Greibach-Normalform überführen

Die Umwandlung anhand eines Beispiels erklärt. Playlist EinfCL: http://www.youtube.com/playlist?list=PLt6jZ7OSaZOXyUzo-oI9RAryIyQTXveue Quellen: Hopcroft, Jo...

411406 videos foundNext > 

2 news items

Wiglaf Journal
Tue, 04 Sep 2012 10:50:54 -0700

The negative impact on industry profits due to price compression from firms engaging in price wars can possibly be avoided by a better understanding of strategic games. Observing competing firm's historical behavior and current price announcements may ...
Pension Plan Puppets
Fri, 06 Jul 2012 09:22:07 -0700

Using a "normal-form game" we can think about combinations of possible outcomes. In this case we're considering two options: should the Leafs sign Alex Semin, and what happens with Joffrey Lupul. The first option is simple enough. The second might be ...

Oops, we seem to be having trouble contacting Twitter

Support Wikipedia

A portion of the proceeds from advertising on Digplanet goes to supporting Wikipedia. Please add your support for Wikipedia!

Searchlight Group

Digplanet also receives support from Searchlight Group. Visit Searchlight