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The art pipeline is the process of creating and implementing art for a particular project, most commonly associated with the creative process for developing video games. In an era of high profile video games, wherein the creative energy of the teams and the budgets for projects surpass even some Hollywood blockbusters, graphics are ever-improving and an increasingly important selling point. Video Game developers employ extensive teams of artists to carry a project's artistic goals through from the conceptual stage to the final release. A fully realized game asset, whether it is a character, background, building, object, or animation, is created in a deliberate process with different artists working on and contributing separate aspects in a step by step process to the final product. To facilitate this process, a number of software programs are marketed to developers as flexible tools for productively streamlining the transformation of elements created within a program to a fully realized game asset. These highly customizable programs allow users to apply plug-ins or add-ons to tailor the interactions each program will have with one another as an element moves along the pipeline from concept to completion.

External links [edit]


Original courtesy of Wikipedia: http://en.wikipedia.org/wiki/Art_pipeline — Please support Wikipedia.
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Instructions for downloading and installing the HeroEngine Art Pipeline. See also: Setting up Maya: http://www.youtube.com/watch?v=gWmVZb9Vbb8 Setting up 3ds...

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Instructions for setting up Autodesk 3ds Max to use the HeroEngine Art Pipeline For instructions on downloading and installing the HeroEngine Art Pipeline: h...

Setting up the HeroEngine Art Pipeline - Maya

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Andre Botha Hawaii Pipeline and Backdoor Art Short Version Cover

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Project Giana - Art Asset Production Pipeline

Help rate our game on Steam Greenlight, all we need is your thumbs up! http://steamcommunity.com/sharedfiles/filedetails/?id=92852223.

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3 news items

 
San Antonio Express (blog)
Wed, 08 May 2013 07:53:20 -0700

And that's with a brand new state of the art pipeline,” said Brigham McCown, a managing director of United Transportation Advisories. Many Republicans at the join House Science subcommittee hearing supported the pipeline and focused on the efficiency ...
 
Wall Street Journal (press release)
Wed, 24 Apr 2013 15:20:17 -0700

In-editor play testing allows for lightning fast iteration and the excellent art pipeline allows art assets to be saved from any popular art tool (Photoshop, Maya, Modo, and more) and affect change to every instance of that asset across the project ...

Gamasutra

Gamasutra
Fri, 03 May 2013 14:50:46 -0700

... of animation, modeling backgrounds, or whatever. Nearly everything in Hundreds is procedurally generated, from the circles to the icons, and even the texture atlases for the fonts. We didn't even have an art pipeline; no retina-resolution assets ...
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