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The anime industry has grown significantly over the last few years, especially outside of Japan. It has spread rapidly across the world resulting in an increase in the licensing of various series, movies, and OVAs at an increased rate across multiple regions. Animax is acknowledged as the largest and the only 24-hour anime network in the world,[1] broadcasting its anime programs across Japan, Taiwan, Hong Kong, Southeast Asia, the Indian subcontinent, Latin America and South Korea.

Industry size[edit]

Television programs
Year of production Number produced Source
2000 124 [2]
2006 306 [2]
2008 288 [2]
Home video
Year Sales value Source
2005 97.1 billion yen[note1 1] [2]
2006 95 billion yen[note1 2] [2]
2007 89.4 billion yen[note1 3] [2]
2008 77.9 billion yen[note1 4] [2]
2011[note1 5] 19.6 billion yen[note1 6]
17.1 billion yen[note1 7]
[3]

Licensing[edit]

Anime has to be licensed by companies in other countries in order to be legally released. While anime has been licensed by its Japanese owners for use outside of Japan since at least the 1960s, the practice became well-established in the United States in the late 1970s to early 1980s, when such TV series as Gatchaman and Captain Harlock were licensed from their Japanese parent companies for distribution in the US market, often with fairly dramatic changes to the original concepts and storylines. The trend towards American distribution of anime continued into the 1980s with the licensing of titles such as Voltron and the 'creation' of new series such as Robotech through use of source material from several original series.

In the early 1990s, several companies began to experiment with the licensing of less children-oriented material. Some, such as A.D. Vision, and Central Park Media and its imprints, achieved fairly substantial commercial success and went on to become major players in the now very lucrative American anime market. Others, such as AnimEigo, achieved limited success. Many companies created directly by Japanese parent companies did not do as well, most releasing only one or two titles before completing their American operations.

Licenses are expensive, often hundreds of thousands of dollars for one series and tens of thousands for one movie.[4] The prices vary widely; for example, Jinki: Extend cost only $91,000 to license while Kurau Phantom Memory cost $960,000.[4] Simulcast internet streaming rights can be less expensive, with prices around $1,000-$2,000 an episode.[5]

See also[edit]

Notes and references[edit]

  1. ^ DVDs and Laserdiscs
  2. ^ DVDs and Laserdiscs
  3. ^ DVDs
  4. ^ DVDs, Blu-ray Discs and HD DVDs
  5. ^ H1: December 27, 2010 to June 26, 2011
  6. ^ DVDs
  7. ^ Blu-ray Discs

Original courtesy of Wikipedia: http://en.wikipedia.org/wiki/Anime_industry — Please support Wikipedia.
This page uses Creative Commons Licensed content from Wikipedia. A portion of the proceeds from advertising on Digplanet goes to supporting Wikipedia.
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882 news items

Nippon.com

Nippon.com
Mon, 26 Jan 2015 16:33:40 -0800

“Anime” has become a common term worldwide among the younger generation raised on Japanese animation and these fans have come to expect a lot from anime produced in Japan. This article looks at the challenges ahead for the anime industry as it ...
 
Anime News Network
Tue, 28 Oct 2014 16:03:45 -0700

Director Hideaki Anno had some words about the state of the Japanese entertainment industry as well, at an event honoring his work. Said Anno, "the Japanese animation industry has hit a dead end—it will be tough to escape unless we can make animation ...

Telegraph.co.uk

Telegraph.co.uk
Tue, 27 Jan 2015 01:16:37 -0800

"There is still a lot of work ahead of us", said Junko Miyamoto, co-representative of the NGO End Child Prostitution, Child Pornography and Trafficking of Children for Sexual Purposes (ECPAT Japan.) "Japan's manga and anime industry is wonderful, but ...

moviepilot.com

South China Morning Post (subscription)
Sat, 13 Sep 2014 21:36:02 -0700

But the anime industry has also long relied on labour in other Asian countries such as South Korea and Vietnam - especially for the simpler jobs - while keeping the more creative, high-end work in Japan. Now, however, this division of labour is shifting.

RocketNews24

RocketNews24
Thu, 08 Jan 2015 08:04:08 -0800

Considering the deplorable track record the international education community has in providing pupils with a proper background in such critical subjects as “important members of the anime industry,” some of our younger readers may not be familiar with ...

The Fandom Post

The Fandom Post
Wed, 28 Jan 2015 05:52:30 -0800

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Tue, 20 Jan 2015 09:48:45 -0800

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Anime News Network
Sat, 24 Jan 2015 12:03:45 -0800

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