digplanet beta 1: Athena
Share digplanet:


Applied sciences






















Anime (アニメ?, [anʲime]); are Japanese animated productions featuring hand-drawn or computer animation. The word is the abbreviated pronunciation of "animation" in Japanese, where this term references all animation.[1] In other languages, the term is defined as animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastic themes.[2][3] Arguably, the stylization approach to the meaning may open up the possibility of anime produced in countries other than Japan.[4][5][6] For simplicity, many Westerners strictly view anime as an animation product from Japan.[3]

The earliest commercial Japanese animation dates to 1917, and production of anime works in Japan has since continued to increase steadily. The characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka and spread internationally in the late twentieth century, developing a large domestic and international audience. Anime is distributed theatrically, by television broadcasts, directly to home media, and over the internet and is classified into numerous genres targeting diverse broad and niche audiences.

Anime is a diverse art form with distinctive production methods and techniques that have been adapted over time in response to emergent technologies. The production of anime focuses less on the animation of movement and more on the realism of settings as well as the use of camera effects, including panning, zooming and angle shots. Diverse art styles are used and character proportions and features can be quite varied, including characteristically large emotive or realistically sized eyes.

The anime industry consists of over 430 production studios including major names like Studio Ghibli, Gainax and Toei Animation. Despite having a fraction of the domestic film market, anime achieves a majority of DVD sales and has been an international success after the rise of televised English dubs. This rise in international popularly has resulted in non-Japanese productions using the anime art style, but these works have been defined as anime-influenced animation by both fans and the industry. The anime industry has grown significantly over the last few years, especially outside of Japan. It has spread rapidly across the world resulting in an increase in the licensing of various series, movies, and OVAs at an increased rate across multiple regions. Animax is acknowledged as the largest and the only 24-hour anime network in the world,[1] broadcasting its anime programs across Japan, Taiwan, Hong Kong, Southeast Asia, the Indian subcontinent, Latin America, Europe and South Korea.

Industry size[edit]

Television programs
Year of production Number produced Source
2000 124 [2]
2006 306 [2]
2008 288 [2]
Home video
Year Sales value Source
2005 97.1 billion yen[note1 1] [2]
2006 95 billion yen[note1 2] [2]
2007 89.4 billion yen[note1 3] [2]
2008 77.9 billion yen[note1 4] [2]
2011[note1 5] 19.6 billion yen[note1 6]
17.1 billion yen[note1 7]
2012 61.062 billion yen[note1 8] [4]
2013 78.99 billion yen[note1 9] [5]


Anime has to be licensed by companies in other countries in order to be legally released. While anime has been licensed by its Japanese owners for use outside of Japan since at least the 1960s, the practice became well-established in the United States in the late 1970s to early 1980s, when such TV series as Gatchaman and Captain Harlock were licensed from their Japanese parent companies for distribution in the US market, often with fairly dramatic changes to the original concepts and storylines. The trend towards American distribution of anime continued into the 1980s with the licensing of titles such as Voltron and the 'creation' of new series such as Robotech through use of source material from several original series.

In the early 1990s, several companies began to experiment with the licensing of less children-oriented material. Some, such as A.D. Vision, and Central Park Media and its imprints, achieved fairly substantial commercial success and went on to become major players in the now very lucrative American anime market. Others, such as AnimEigo, achieved limited success. Many companies created directly by Japanese parent companies did not do as well, most releasing only one or two titles before completing their American operations.

Licenses are expensive, often hundreds of thousands of dollars for one series and tens of thousands for one movie.[6] The prices vary widely; for example, Jinki: Extend cost only $91,000 to license while Kurau Phantom Memory cost $960,000.[6] Simulcast internet streaming rights can be less expensive, with prices around $1,000-$2,000 an episode.[7]

See also[edit]

Notes and references[edit]

  1. ^ DVDs and Laserdiscs
  2. ^ DVDs and Laserdiscs
  3. ^ DVDs
  4. ^ DVDs, Blu-ray Discs and HD DVDs
  5. ^ H1: December 27, 2010 to June 26, 2011
  6. ^ DVDs
  7. ^ Blu-ray Discs
  8. ^ DVDs, Blu-ray Discs and HD DVDs
  9. ^ DVDs, Blu-ray Discs and HD DVDs

Further reading[edit]

  • Morisawa, T. (19 August 2014). "Managing the unmanageable: Emotional labour and creative hierarchy in the Japanese animation industry". Ethnography. doi:10.1177/1466138114547624. 

Original courtesy of Wikipedia: http://en.wikipedia.org/wiki/Anime_industry — Please support Wikipedia.
This page uses Creative Commons Licensed content from Wikipedia. A portion of the proceeds from advertising on Digplanet goes to supporting Wikipedia.
645198 videos foundNext > 

The Harsh Reality of the Anime Industry

If this article, as well as the countless stories out there, doesn't make you respect the people who bring us the anime and manga we all know and love, even more, then I don't know what will....

RANT: The Anime Industry Needs 2 Change! Interview Reveals Paid-Slavery 4 Animators?!?!

Would You Be Willing To Put Up With Such Disgusting Conditions For Something You're Passionate About?!?! Interview: http://kotaku.com/being-an-animator-in-japan-is-brutal-1690248803 Find Me...

Anime School - Is The Anime Industry Dying?

Welcome to Anime School. Here you will learn about various anime related topics. In this lesson i talk about the production costs of anime. See the next lesson: (Coming soon) --------------------...

RANT - Anime Industry Brutally Treats Employees!

This is pretty jacked up man... Facebook: http://on.fb.me/1bldZb1.

Anime - Industry Spotlight - Osamu Tezuka

Welcome to my series, Anime Industry Spotlight. In this series i put the spotlight on a specific person/company in the anime industry, and have a look at their achievements, works, and how...

The state of the US Anime industry (2014)

Faries shares his insights on how our hobby is faring.

Anime - Industry Spotlight - Gainax

Welcome to my series, Anime Industry Spotlight. In this series i put the spotlight on a specific person/company in the anime industry, and have a look at their achievements, works, and how...

Anime - Industry Spotlight - Kyoto Animation (KyoAni)

Welcome to my series, Anime Industry Spotlight. In this series i put the spotlight on a specific person/company in the anime industry, and have a look at their achievements, works, and how...

Interview with Hayao Miyazaki - the anime industry's problem is too many anime fans

Is too many anime fans in the indrusty a bad thing? Link to the article: http://en.rocketnews24.com/2014/01/30/ghiblis-hayao-miyazaki-says-the-anime-industrys-problem-is-that-its-full-of-anime-fans/

Anime - Industry Spotlight - Satoshi Kon

This is my new series, Anime Industry Spotlight. In this series i put the spotlight on a specific person/company in the anime industry, and have a look at their achievements, works, and how...

645198 videos foundNext > 

908 news items

Anime News Network
Tue, 07 Apr 2015 08:56:15 -0700

While Anime News Network will never knowingly publish a false or inaccurate story, please remember that there are two (or more) sides to every story. If you are a current or former anime industry professional and have a story to share (we can keep ...
GlobeNewswire (press release)
Fri, 20 Mar 2015 18:30:00 -0700

... Tokyo to join industry leaders in a discussion about how the evolution of digital animation technology may play out in Japan. As home to more 300 animation production companies, Japan's anime industry is arguably the world capital of animation ...

The News Hub

The News Hub
Fri, 27 Mar 2015 16:41:31 -0700

Shirobako recently wrapped up after broadcasting 24 episodes, which was released in two parts, where the series gave an in-depth look on how the Japanese anime industry works. Japanese anime was an “underground” medium of entertainment, which had ...


Mon, 06 Apr 2015 09:52:30 -0700

(The future) is at severe risk unless we do something new without regard to profits for the anime industry and works." Much of anime, even popular anime, has its source in manga or novels. JAE hopes to bring more original ideas to the animation medium.


Fri, 03 Apr 2015 08:14:22 -0700

Japanese anime is an iconic and global cultural export. Its anime industry is worth more than $600 million dollars, but that doesn't mean it's an easy industry to get into. It doesn't mean it's an easy industry to stay, in either. The annual starting ...


Wed, 25 Mar 2015 04:39:02 -0700

By 2007, the manga and anime industry was worth $395m a year, and accounted for just under a third of books bought in the country. In 2009, the Guardian reported that the Japanese government planned to fund cultural industries like music, manga and ...


Mon, 23 Mar 2015 23:45:00 -0700

TOKYO – “Frozen” was named the Animation of the Year in the theatrical feature division at the Tokyo Anime Award Festival, a three-day anime industry event held March 21-23 in Toho Cinemas Nihonbashi in Tokyo. Masaaki Yuasa's “Ping Pong,” a ...
Anime News Network
Tue, 14 Apr 2015 18:30:00 -0700

Macdonald will be participating number of panels, including the Anime News Network and Anime Journalism panel, the Anime Industry Panel (everything you wanted to know about the industry, including how to get a job in anime), and 20 "Must-Visit" Anime ...

Oops, we seem to be having trouble contacting Twitter

Support Wikipedia

A portion of the proceeds from advertising on Digplanet goes to supporting Wikipedia. Please add your support for Wikipedia!

Searchlight Group

Digplanet also receives support from Searchlight Group. Visit Searchlight