digplanet beta 1: Athena
Share digplanet:

Agriculture

Applied sciences

Arts

Belief

Business

Chronology

Culture

Education

Environment

Geography

Health

History

Humanities

Language

Law

Life

Mathematics

Nature

People

Politics

Science

Society

Technology

The anime industry has grown significantly over the last few years, especially outside of Japan. It has spread rapidly across the world resulting in an increase in the licensing of various series, movies, and OVAs at an increased rate across multiple regions. Animax is acknowledged as the largest and the only 24-hour anime network in the world,[1] broadcasting its anime programs across Japan, Taiwan, Hong Kong, Southeast Asia, the Indian subcontinent, Latin America and South Korea.

Industry size[edit]

Television programs
Year of production Number produced Source
2000 124 [2]
2006 306 [2]
2008 288 [2]
Home video
Year Sales value Source
2005 97.1 billion yen[note1 1] [2]
2006 95 billion yen[note1 2] [2]
2007 89.4 billion yen[note1 3] [2]
2008 77.9 billion yen[note1 4] [2]
2011[note1 5] 19.6 billion yen[note1 6]
17.1 billion yen[note1 7]
[3]

Licensing[edit]

Anime has to be licensed by companies in other countries in order to be legally released. While anime has been licensed by its Japanese owners for use outside of Japan since at least the 1960s, the practice became well-established in the United States in the late 1970s to early 1980s, when such TV series as Gatchaman and Captain Harlock were licensed from their Japanese parent companies for distribution in the US market, often with fairly dramatic changes to the original concepts and storylines. The trend towards American distribution of anime continued into the 1980s with the licensing of titles such as Voltron and the 'creation' of new series such as Robotech through use of source material from several original series.

In the early 1990s, several companies began to experiment with the licensing of less children-oriented material. Some, such as A.D. Vision, and Central Park Media and its imprints, achieved fairly substantial commercial success and went on to become major players in the now very lucrative American anime market. Others, such as AnimEigo, achieved limited success. Many companies created directly by Japanese parent companies did not do as well, most releasing only one or two titles before completing their American operations.

Licenses are expensive, often hundreds of thousands of dollars for one series and tens of thousands for one movie.[4] The prices vary widely; for example, Jinki: Extend cost only $91,000 to license while Kurau Phantom Memory cost $960,000.[4] Simulcast internet streaming rights can be less expensive, with prices around $1,000-$2,000 an episode.[5]

See also[edit]

Notes and references[edit]

  1. ^ DVDs and Laserdiscs
  2. ^ DVDs and Laserdiscs
  3. ^ DVDs
  4. ^ DVDs, Blu-ray Discs and HD DVDs
  5. ^ H1: December 27, 2010 to June 26, 2011
  6. ^ DVDs
  7. ^ Blu-ray Discs

Original courtesy of Wikipedia: http://en.wikipedia.org/wiki/Anime_industry — Please support Wikipedia.
This page uses Creative Commons Licensed content from Wikipedia. A portion of the proceeds from advertising on Digplanet goes to supporting Wikipedia.

3370 news items

 
Anime News Network
Tue, 28 Oct 2014 16:03:45 -0700

Director Hideaki Anno had some words about the state of the Japanese entertainment industry as well, at an event honoring his work. Said Anno, "the Japanese animation industry has hit a dead end—it will be tough to escape unless we can make animation ...
 
Toon Zone
Sun, 02 Nov 2014 15:42:08 -0800

Presided over by Anime Limited's Andrew Partridge and Manga Entertainment's Jeremy Graves (MVM's Tony Allen was unfortunately unable to attend the panel due to the sheer number of customers shopping at the MVM booth), the panel began with the now ...

RocketNews24

RocketNews24
Tue, 11 Nov 2014 20:01:21 -0800

In the process of discussing Mininja's origin, we got the chance to learn about how the Japanese anime industry is growing and just how an American ends up working at a Japanese anime company. If you're curious about the future of anime and the origin ...

moviepilot.com

moviepilot.com
Tue, 18 Nov 2014 01:25:04 -0800

I was 5 years old when I looked at the big screen in 1977 and saw the huge Imperial Star Destroyer go across the screen. Ever since then I've been hooked on Star Wars. 37 years later we just have 6 movies, one in production and 2 kiddie cartoon series, ...

moviepilot.com

South China Morning Post (subscription)
Sat, 13 Sep 2014 21:36:02 -0700

But the anime industry has also long relied on labour in other Asian countries such as South Korea and Vietnam - especially for the simpler jobs - while keeping the more creative, high-end work in Japan. Now, however, this division of labour is shifting.
 
Cornell University The Cornell Daily Sun (blog)
Mon, 17 Nov 2014 23:30:00 -0800

Most conventions pay people in the anime industry to visit and talk about all manner of things relating to anime and manga. These panels are always entertaining and informative – I will never forget Ian Sinclair casually playing his 3DS while taking ...

National Post

Asahi Shimbun
Mon, 10 Nov 2014 00:15:00 -0800

“The Wind Rises” was Miyazaki's last film before announcing his retirement from feature-length animation productions last year. However, he is still eager to remain involved in the anime industry, saying, “I can't do large projects anymore, but I want ...
 
Anime News Network
Fri, 14 Nov 2014 09:02:28 -0800

It's clearly a much more unflinching look at what it's like to "live the dream" in the anime industry. It means a lot of disappointments, a lot of questioning why you're there in the first place and, if you happen to pursue voice-acting like Zuka is, a ...
Loading

Oops, we seem to be having trouble contacting Twitter

Support Wikipedia

A portion of the proceeds from advertising on Digplanet goes to supporting Wikipedia. Please add your support for Wikipedia!

Searchlight Group

Digplanet also receives support from Searchlight Group. Visit Searchlight