digplanet beta 1: Athena
Share digplanet:


Applied sciences






















Anime (アニメ?, [anʲime]); are Japanese animated productions featuring hand-drawn or computer animation. The word is the abbreviated pronunciation of "animation" in Japanese, where this term references all animation.[1] In other languages, the term is defined as animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastic themes.[2][3] Arguably, the stylization approach to the meaning may open up the possibility of anime produced in countries other than Japan.[4][5][6] For simplicity, many Westerners strictly view anime as an animation product from Japan.[3]

The earliest commercial Japanese animation dates to 1917, and production of anime works in Japan has since continued to increase steadily. The characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka and spread internationally in the late twentieth century, developing a large domestic and international audience. Anime is distributed theatrically, by television broadcasts, directly to home media, and over the internet and is classified into numerous genres targeting diverse broad and niche audiences.

Anime is a diverse art form with distinctive production methods and techniques that have been adapted over time in response to emergent technologies. The production of anime focuses less on the animation of movement and more on the realism of settings as well as the use of camera effects, including panning, zooming and angle shots. Diverse art styles are used and character proportions and features can be quite varied, including characteristically large emotive or realistically sized eyes.

The anime industry consists of over 430 production studios including major names like Studio Ghibli, Gainax and Toei Animation. Despite having a fraction of the domestic film market, anime achieves a majority of DVD sales and has been an international success after the rise of televised English dubs. This rise in international popularly has resulted in non-Japanese productions using the anime art style, but these works have been defined as anime-influenced animation by both fans and the industry. The anime industry has grown significantly over the last few years, especially outside of Japan. It has spread rapidly across the world resulting in an increase in the licensing of various series, movies, and OVAs at an increased rate across multiple regions. Animax is acknowledged as the largest and the only 24-hour anime network in the world,[1] broadcasting its anime programs across Japan, Taiwan, Hong Kong, Southeast Asia, the Indian subcontinent, Latin America and South Korea.

Industry size[edit]

Television programs
Year of production Number produced Source
2000 124 [2]
2006 306 [2]
2008 288 [2]
Home video
Year Sales value Source
2005 97.1 billion yen[note1 1] [2]
2006 95 billion yen[note1 2] [2]
2007 89.4 billion yen[note1 3] [2]
2008 77.9 billion yen[note1 4] [2]
2011[note1 5] 19.6 billion yen[note1 6]
17.1 billion yen[note1 7]


Anime has to be licensed by companies in other countries in order to be legally released. While anime has been licensed by its Japanese owners for use outside of Japan since at least the 1960s, the practice became well-established in the United States in the late 1970s to early 1980s, when such TV series as Gatchaman and Captain Harlock were licensed from their Japanese parent companies for distribution in the US market, often with fairly dramatic changes to the original concepts and storylines. The trend towards American distribution of anime continued into the 1980s with the licensing of titles such as Voltron and the 'creation' of new series such as Robotech through use of source material from several original series.

In the early 1990s, several companies began to experiment with the licensing of less children-oriented material. Some, such as A.D. Vision, and Central Park Media and its imprints, achieved fairly substantial commercial success and went on to become major players in the now very lucrative American anime market. Others, such as AnimEigo, achieved limited success. Many companies created directly by Japanese parent companies did not do as well, most releasing only one or two titles before completing their American operations.

Licenses are expensive, often hundreds of thousands of dollars for one series and tens of thousands for one movie.[4] The prices vary widely; for example, Jinki: Extend cost only $91,000 to license while Kurau Phantom Memory cost $960,000.[4] Simulcast internet streaming rights can be less expensive, with prices around $1,000-$2,000 an episode.[5]

See also[edit]

Notes and references[edit]

  1. ^ DVDs and Laserdiscs
  2. ^ DVDs and Laserdiscs
  3. ^ DVDs
  4. ^ DVDs, Blu-ray Discs and HD DVDs
  5. ^ H1: December 27, 2010 to June 26, 2011
  6. ^ DVDs
  7. ^ Blu-ray Discs

Original courtesy of Wikipedia: http://en.wikipedia.org/wiki/Anime_industry — Please support Wikipedia.
This page uses Creative Commons Licensed content from Wikipedia. A portion of the proceeds from advertising on Digplanet goes to supporting Wikipedia.
703436 videos foundNext > 

The Anime Industry: The Before Times

Twenty years ago, official VHS releases were rare, manga was flipped, and the Internet screamed along at a brisk 1200 baud. Join many of the pioneers of the ...

Interview with Hayao Miyazaki - the anime industry's problem is too many anime fans

Is too many anime fans in the indrusty a bad thing? Link to the article: http://en.rocketnews24.com/2014/01/30/ghiblis-hayao-miyazaki-says-the-anime-industry...

Anime - Industry Spotlight - Gainax

Welcome to my series, Anime Industry Spotlight. In this series i put the spotlight on a specific person/company in the anime industry, and have a look at the...

Anime - Industry Spotlight - Satoshi Kon

This is my new series, Anime Industry Spotlight. In this series i put the spotlight on a specific person/company in the anime industry, and have a look at th...

The state of the US Anime industry (2014)

Faries shares his insights on how our hobby is faring.

Anime - Industry Spotlight - Hayao Miyazaki

This is my new series, Anime Industry Spotlight. In this series i put the spotlight on a specific person/company in the anime industry, and have a look at th...

Is the ecchi genre ruining the anime industry?

My thoughts and opinions on the ecchi genre and why i think its ruining the anime industry. Video responses: facebook:https://www.facebook.com/NarutoKungipsy.

Anime - Industry Spotlight - Osamu Tezuka

Welcome to my series, Anime Industry Spotlight. In this series i put the spotlight on a specific person/company in the anime industry, and have a look at the...

Anime Industry Elitist?!

Just being me. My Patreon Page: http://www.patreon.com/TheInsaneGamefreak Twitch: http://www.twitch.tv/theinsanegamefreak/ Hummingbird Profile: http://hummin...

Is The Anime Industry Dying?

I'm pretty much exclusively talking about the UK industry because that's all I know about to be honest. Add me on MAL: http://myanimelist.net/profile/MonstAR...

703436 videos foundNext > 

698 news items


Fri, 06 Mar 2015 05:18:45 -0800

There are lots of visual gags in anime. Some are funny! Some are not. But few make are this biting about the anime industry itself. Here, you can see frames from a recent episode of Shirobako, an anime about, well, making an anime. Shirobako gives an ...
Anime News Network
Fri, 06 Mar 2015 08:52:30 -0800

I was reading this article on JapanToday about companies investing in overseas markets and foreign companies because of falling domestic demand from of an aging population, which got me thinking. How would this affect the Anime Industry in the long run?
Anime News Network
Tue, 24 Feb 2015 08:52:30 -0800

If you are a current or former anime industry professional and have a story to share (we can keep everyone anonymous), get in touch with Justin Sevakis via social media. Logo design by Brady Hartel ...
Anime News Network
Wed, 25 Feb 2015 10:09:03 -0800

After having watched "numerous young animators fresh out of school suddenly be thrust into a job where they can't even eat," she feels that she must reveal what could be considered one of the most shocking facts of the anime industry - a starting wage ...

Milwaukee Business Journal (blog)

Milwaukee Business Journal (blog)
Sun, 15 Feb 2015 15:37:30 -0800

The bottles featured Japanese-style illustrations with such names as Neko Orange Dream, Rocket Root Beer, Cream Soda Sparkle and Cheery Blossom Cola. While the Japanese anime industry has stumbled in recent years, the local appeal has continued to ...

Crunchyroll News

Crunchyroll News
Tue, 03 Mar 2015 11:53:32 -0800

The name "Shirobaco" is meant to evoke the feeling of excitement that workers within the anime industry would feel when the masters of a completed anime episode would be passed around in white clamshell boxes before being sent to the TV stations to air.


South China Morning Post (subscription)
Sat, 13 Sep 2014 21:39:18 -0700

But the anime industry has also long relied on labour in other Asian countries such as South Korea and Vietnam - especially for the simpler jobs - while keeping the more creative, high-end work in Japan. Now, however, this division of labour is shifting.

The Inquisitr

Anime News Network
Mon, 16 Feb 2015 13:33:45 -0800

Japan will soon have its first school dedicated entirely to the professional gaming, or e-sports, industry. The Tokyo School of Anime, which specializes in training students who hope to enter the anime industry, announced on Twitter on February 16 that ...

Oops, we seem to be having trouble contacting Twitter

Support Wikipedia

A portion of the proceeds from advertising on Digplanet goes to supporting Wikipedia. Please add your support for Wikipedia!

Searchlight Group

Digplanet also receives support from Searchlight Group. Visit Searchlight